Color grade lut packs

Color Grade LUT Packs

A practical guide to picking, installing, and applying LUT packs to unify the look of AI-generated anime, comics, and stylized renders—across images and video.

Updated

Nov 18, 2025

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/anime/guides/color-grade-lut-packs

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Tags
LUT
color grading
Hald CLUT
anime palettes
AI art
cinematic look
Rec.709
DaVinci Resolve
Photoshop
ComfyUI
Premiere Pro
Final Cut Pro
family:style
Graph explorer

What are LUT packs and why use them?

A LUT (look-up table) remaps input colors/tones to output values. In practice, a LUT pack provides a set of curated looks you can apply consistently across images or video.

  • 1D LUTs adjust a single channel (e.g., tone curves).
  • 3D LUTs remap color in 3D space (hue, saturation, luminance) for creative looks or technical transforms.

For AI-generated anime and comics, LUTs help:

  • Unify color across batches and episodes.
  • Translate a palette concept into reproducible output.
  • Speed up delivery with predictable, tweakable looks.

Common formats and compatibility

Typical formats: .cube (most common), .3dl, .csp, .look, and Hald CLUT .png.

Tool compatibility (quick view):

  • Photoshop: Color Lookup adjustment layer (.cube, .3dl). No need to copy files into app folders; Load works per-file.
  • DaVinci Resolve: Preferences → Color Management → Open LUT Folder → add files → Update Lists.
  • Premiere Pro / After Effects: Lumetri Color → Creative → Look → Browse (.cube).
  • Final Cut Pro: Custom LUT effect → choose .cube.
  • Affinity Photo: LUT Adjustment → Load LUT (.cube, .3dl).
  • OBS Studio: Apply LUT filter (.png Hald CLUT or converted .cube via plugin).
  • ComfyUI / node-based UIs: Use LUT/Hald-CLUT nodes to apply in a post-processing branch.

Tip: Keep originals in a central library and reference per-project to avoid version drift.

Where LUTs sit in the AI art workflow

Recommended order for images:

  1. Denoise/upscale (if needed)
  2. Exposure and white balance
  3. Apply creative LUT
  4. Fine-tune with curves, hue/sat, selective color
  5. Add grain/texture and sharpening last

For video sequences:

  • Color match shots first
  • Apply show LUT or creative LUT
  • Trim with secondaries (skin, skies, highlights)

Avoid double transforms: confirm color space (most AI outputs are sRGB/Rec.709).

How to evaluate a LUT pack before committing

Use a balanced test set: faces, foliage, skies, dark interiors, saturated graphics. Check:

  • Midtone contrast and black floor (avoid crushed shadows).
  • Skin tonality (natural hue drift, not waxy).
  • Highlight roll-off (no harsh clipping).
  • Saturation control (no neon clipping in reds or blues).
  • Stability across exposures (±1 stop should remain usable).
  • Banding: test at 16‑bit to reveal posterization.

If possible, preview on different sources: anime frames, line-art color fills, textured renders.

Installing and applying in popular tools

Photoshop (image):

  • Layer → New Adjustment Layer → Color Lookup → Load 3D LUT.
  • Stack multiple LUTs at reduced opacity for subtle blends.

DaVinci Resolve (image/video):

  • Preferences → Color Management → Open LUT Folder → add .cube → Update Lists.
  • Apply on a node; use key/output gain for intensity.

Premiere Pro / After Effects:

  • Add Lumetri Color → Creative → Look → Browse → select .cube.
  • Adjust Intensity; use Curves for trims.

Final Cut Pro:

  • Add Custom LUT effect → Choose LUT → set Input/Output color space appropriately.

ComfyUI (post path):

  • Insert a LUT/Hald-CLUT node after your image output; control strength with mix nodes.

Batch application: use adjustment layers or node groups to affect entire sequences.

Anime palettes and LUT synergy

Palette-first design ensures character and background harmony; LUTs translate that palette into continuous color behavior across gradients and lighting.

Workflow:

  • Define core hues in an anime palette (skin, hair, uniforms, skies).
  • Choose or craft a LUT that preserves those hues while shaping contrast and saturation.
  • Lock the LUT as a project baseline; make scene-specific trims on top.
  • Explore curated anime palettes to seed LUT selection.
  • Use gray cards and neutral references to verify hue integrity.

Create your own LUTs (Hald CLUT method)

Hald CLUTs are PNG images that encode a color transform. Simple process:

  1. Generate an identity Hald (size 8 or 16).
  2. Apply your desired grade to the Hald image (curves, color balance, selective color) in any editor.
  3. Save the graded Hald; this becomes your LUT.
  4. Apply it to art using a Hald-CLUT tool/node.

Why Hald?

  • Portable, human-inspectable, easy to version.

Tip: Work in 16‑bit and sRGB/Rec.709 unless your pipeline is ACES. Keep exposure/WB outside the LUT for flexibility.

Quality and color management tips

  • Work in 16‑bit (or float) to reduce banding.
  • Confirm project color space (sRGB/Rec.709 for most AI stills; ACES/Rec.709 for graded video).
  • Avoid stacking LUTs that both alter gamma; use a single creative LUT plus trims.
  • If highlights clip, lower exposure pre-LUT or reduce LUT intensity.
  • Add grain after LUT to mask minor banding and add texture to flat AI outputs.

Troubleshooting common issues

Banding/posterization: switch to 16‑bit, add slight noise, or use a gentler LUT. Color cast on skin: add a hue vs hue curve to correct only the skin range. Crushed shadows: raise input exposure slightly or apply a soft S-curve after the LUT. Oversaturated reds/blues: reduce overall saturation or target channels with selective color. Mismatch across shots: normalize exposure/WB first; LUTs are not a substitute for shot matching.

Organizing LUT packs for speed

  • Keep a master library with semantic folders (film emulations, anime pastel, neo‑noir, retro/CRT, neutral/base).
  • Prefix names with intensity and intent, e.g., “AnimePastel_30”, “NeoNoir_Heavy”.
  • Store preview thumbnails and a contact sheet for fast auditioning.
  • Version control custom LUTs and note the source grade steps.

Topic summary

Condensed context generated from the KG.

Color grade LUT packs are prebuilt look-up tables that remap color and contrast in one step. They’re used to standardize style, match scenes, or create cinematic looks across AI art, anime frames, comics, and stylized video. This hub covers formats, compatibility, workflow placement, quality checks, and how to build your own LUTs.