Shot Planning for AI Anime and Comics
Plan sequences with consistent framing, lenses, and continuity. Use this workflow, checklists, and prompt patterns to go from beats to final frames.
Updated
Nov 18, 2025
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/anime/guides/shot-planning
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What is shot planning?
Shot planning is the process of defining how each moment is framed and captured: the shot size, angle, lens/FOV, movement, composition, and continuity links to adjacent shots. In AI anime/comic production, good planning reduces re-renders, keeps characters on-model, and preserves spatial logic between frames or panels.
Outcomes you want:
- Visual clarity: Who, where, and what action is clear in a single frame.
- Continuity: Screen direction, lighting, and scale are consistent across shots.
- Efficiency: Prompts and control inputs are reusable and traceable.
Core shot vocabulary (cheat sheet)
Shot size:
- WS (wide), FS (full), MLS (medium-long), MS (medium), MCU (medium close-up), CU (close-up), ECU (extreme close-up), OTS (over-the-shoulder), POV.
Angles:
- Eye-level, high angle, low angle, worm’s-eye, bird’s-eye, Dutch tilt.
Movement and staging:
- Static, pan, tilt, push/dolly, track/truck, crane/boom. For stills, simulate with perspective and motion cues.
Lens/FOV (35mm equivalent):
- 18–24mm: dynamic perspective, room-scale wides.
- 35–50mm: natural look, dialog.
- 85–105mm: portrait compression, shallow DoF.
Composition:
- Rule of thirds, center-punch for emphasis, leading lines, headroom/leadroom, horizon control, foreground frames, silhouette readability.
Continuity rules:
- 180° rule, match eyelines, consistent screen direction (left→right vs right→left), scale matching (MS→CU with logical step).
- Decide size + angle + lens before prompting.
- Document screen direction and eyelines in your shot list.
Workflow: beats to shot list
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Define intent per beat: What must the audience feel/learn? (e.g., "Reveal the antagonist’s dominance." )
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Thumbnail pass: 6–12 tiny frames exploring size/angle for each beat. Keep to black/white shapes for clarity.
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Build the shot list (one row per shot):
- ID: S01, S02…
- Intent: purpose of the shot
- Subject + action: who’s doing what
- Size + angle + lens/FOV
- Composition notes: leadroom, horizon, silhouettes
- Lighting/mood: key direction, contrast, color key
- Movement: static/pan/tilt/push
- Continuity: in/out screen direction, eyeline target, reference shot IDs
- Prompt tags: core descriptors you’ll reuse
- Negative tags: elements to avoid (e.g., "cropped hands")
- Control inputs: pose/sketch/canny refs; seed/model/version
- Output: aspect ratio, target resolution
- Aim for 6–20 shots per scene; merge or split after a thumbnail review.
- Lock a naming convention: Scene_Shot_Variation (e.g., SC01_S05_v3).
Prompt patterns that map to shots
Use consistent, declarative wording so prompts mirror your shot list.
Base pattern:
- Style/genre: "anime, cel-shaded, dramatic lighting"
- Subject: "female swordswoman"
- Action: "draws katana"
- Size/angle: "medium close-up, low angle"
- Lens/DoF: "35mm, shallow depth of field, creamy bokeh"
- Composition cues: "center frame, leadroom to the right, clean silhouette"
- Lighting: "rim light from behind, cool fill, warm key"
- Environment: "night market, paper lanterns"
Example: "anime, cel-shaded, female swordswoman draws katana, MCU low angle, 35mm, shallow depth of field, center frame with right leadroom, strong rim light, cool fill and warm key, night market with lanterns"
Continuity-friendly add-ons:
- Character tokens: "red scarf, short black hair, scar on left cheek"
- Color keys: "teal shadows, amber highlights"
- Framing constraints: "full headroom, do not crop hands"
Negative examples:
- "cropped face, extra fingers, inconsistent hair length, duplicate character, warped horizon"
Maintaining continuity across shots
- Screen direction: Declare it once per scene (e.g., hero moves left→right). Mirror only with an intentional beat change.
- Eyeline match: Maintain target height and side; log it in your shot list.
- Scale: If S03 is MS, the adjacent CU should feel like a logical push-in. Keep lens choice consistent when possible.
- Model/seed consistency: Reuse the same model/LoRA and a controlled seed range for related shots.
- Control inputs: Use pose/line/canny references from your thumbnails to lock staging and framing.
- Lighting continuity: Fix key direction (e.g., key from camera-left), then vary intensity for emphasis, not direction.
- Export one reference frame per character and reuse in prompts.
- Keep a per-scene color script (3–5 swatches).
Common mistakes and fast fixes
- Vague shot size: Add an explicit code (MS/CU/WS) and lens length.
- Cropping faces/hands: Reserve headroom/leadroom in the prompt; set a safe aspect ratio (e.g., 3:2 for waist-up, 16:9 for wides).
- Bent horizons/Dutch overload: Specify "level horizon" unless the beat demands a Dutch tilt.
- On-model drift: Reassert character tokens every 2–3 shots; keep a mini style bible per character.
- Directional flips: Note screen direction in filenames (e.g., S05_RtoL). Avoid last-minute flips without checking eyelines.
- Over-detailed prompts: Push detail into the shot list columns; keep prompts concise and repeatable.
Tools and templates (practical)
- Shot list spreadsheet: Columns exactly as in the workflow section. Freeze ID/intent columns.
- Thumbnail sheets: 3×3 grid per beat, tiny values-only sketches. Export as a single board for reference.
- Reference packs: Character turnarounds, key props, environment wide shots, color script swatches.
- Version control: Keep variations as v1, v2, v3; only change one variable at a time (lens or angle).
- Standard aspect ratios: 1:1 (covers), 3:2 (medium/portrait), 16:9 (wides), vertical 9:16 (mobile panels).
- Name files as SCxx_Syy_vz to avoid confusion.
Acceptance criteria and QA
Use this quick checklist per shot:
- Intent readable in 2 seconds
- Correct size/angle/lens per shot list
- Clear silhouette and leadroom
- Consistent screen direction and eyeline with adjacent shots
- Lighting direction matches scene key
- Character tokens on-model (hair, costume, props)
- No technical faults (cropped face/hands, extra digits, warped horizon)
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Graph links
Neighboring nodes this topic references.
Storyboarding
Upstream planning method; thumbnails and boards feed the shot plan.
Camera angles
Deep dive on angle choices and when to break conventions.
Lens and FOV
Reference for focal length choices and perspective effects.
180-degree rule
Maintains spatial continuity across cuts.
Panel layout
Translates shot planning to comic page flow and reading order.
Lighting setups
Consistent key/fill/rim recipes for scenes and mood.
Pose control
Use pose/line references to lock staging and continuity.
Color script
Keeps scene palettes consistent shot-to-shot.
Shot list template
Ready-to-use columns and examples to start planning.
Topic summary
Condensed context generated from the KG.
A practical method for defining shot size, angle, lens, composition, movement, and continuity to build consistent AI-generated anime/comic sequences. Includes shot list structure, prompt patterns, templates, and common fixes.