Storyboard to Timeline
Turn static panels into a playable animatic with precise timing, synced audio, and clean exports your team can animate against.
Updated
Nov 18, 2025
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/anime/workflow/storyboard-to-timeline
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What is storyboard-to-timeline?
Storyboard-to-timeline is the process of converting static panels (storyboards or thumbnails) into a playable animatic. The goal is a clean sequence with accurate durations, synced dialogue, basic camera moves, and temp audio—exported in formats your animation and sound teams can use.
Inputs and outputs
Inputs:
- Script and beat sheet
- Storyboard panels (images or layered PSD/PNG)
- Dialogue audio (scratch or final), music temp, SFX library
- Shot list (CSV/Sheet) with scene/shot numbers and notes
Outputs:
- Master timeline sequence (e.g., in Premiere/Resolve/AE/Blender VSE)
- Reviewable animatic (MP4/MOV)
- Interchange files for downstream: OTIO, EDL, XML/AAF
- Asset manifests: shot durations, handles, annotations
Step-by-step workflow
- Build the shot list
- Number shots consistently (e.g., S010_SH020).
- Note intent: action, dialogue lines, camera move, expected duration.
- Create the project and set FPS
- For anime: 23.976 or 24 FPS is standard; 12 FPS for stepped timing previews.
- Lock FPS before editing to avoid retimes.
- Import and organize panels
- Folder per scene; bins for dialogue, music, SFX.
- Name panels to match shot list (S###_SH###_V### if versioned).
- Rough timing pass
- Place one representative panel per shot.
- Block durations by beats: action, dialogue, and transitions.
- Add 4–12 frame handles if your pipeline requires them.
- Sync dialogue
- Drop dialogue clips; align to transcript markers.
- Add per-line markers on the timeline for lip-sync references.
- Add camera moves and holds
- Keyframe pans/zooms or 2.5D parallax on layered panels.
- Use ease-in/out; keep move duration readable over the shot’s main beat.
- Temp music and SFX
- Establish tempo markers; align cuts to downbeats or hit points.
- Add room tone and key SFX for timing clarity.
- Review and tighten
- Watch for rhythm: cut before/after action, not during.
- Check read-time per panel; trim dead air.
- Export
- Review render (H.264 MP4 for quick shares).
- Export OTIO/EDL/XML with reel/clip names, source TC, and notes.
Timing strategies that work
- Dialogue-first: time shots to line deliveries; add leader/trailer frames for reactions.
- Action-first: block to motion arcs and impacts; place accents on music hits.
- Beat blend: anchor critical beats (action/dialogue), flex secondary beats to improve flow.
- Rules of thumb: reaction holds 6–12 frames, establishing shots 1.0–2.5s, inserts 8–20 frames.
- Test passes at 1.25× playback to reveal pacing issues.
Shot naming, bins, and metadata
Use a stable scheme: SCENE-SHOT-VERSION (e.g., S030_SH040_V02). Store metadata in clip comments or a CSV:
- Duration (frames), handles, keyframe notes
- Dialogue line IDs, take references
- Panel source path This enables clean EDL/XML/OTIO exports and predictable asset relinking.
Tooling and interchange
- NLE: Premiere Pro, DaVinci Resolve, Avid, or Blender VSE/After Effects for 2.5D moves.
- Interchange: OTIO for cross-DAW/NLE timelines; EDL for simple cuts; XML/AAF for richer metadata.
- Conform tips: keep unique clip names, avoid nested sequences when exporting EDL, and bake timewarps.
AI-assisted timing options
- Dialogue alignment: use ASR/VAD to auto-place line markers; nudge by ear.
- Beat detection: generate music markers to guide cuts and camera moves.
- Lip-sync guides: TTS scratch reads to block timing before final VO.
- Panel ordering: image captioning or CLIP similarity to auto-sequence numbered panels.
- QC: detect black frames, silence regions, and overlapping audio via simple heuristics.
Common pitfalls and QA
- FPS drift: changing FPS mid-project breaks timing; lock it on day one.
- Duplicate names: cause relink failures; enforce naming via import scripts.
- Overlong holds: reduce by 4–8 frames; add micro-moves to maintain energy.
- Peaking audio: normalize dialogue; keep headroom for mix (-12 to -6 dBFS).
- Export audit: verify count of shots, total runtime, and handle length before handoff.
- QC checklist: FPS locked, unique clip names, markers exported, audio peaks checked
- Deliver OTIO + MP4 for reviews; keep EDL/XML for conform
Export and handoff
Deliverables:
- Review: MP4 (H.264), burned-in timecode optional.
- Timeline: OTIO for cross-tool ingest; EDL for cuts-only conform; XML/AAF for detailed metadata.
- Reports: shot list with durations, handles, and notes. Handoff notes should include FPS, audio sample rate, and any retime or timewarp that was baked.
Templates you can copy
Shot code: S###_SH###_V## (e.g., S015_SH030_V01) Foldering: /S015/boards, /S015/audio, /S015/exports CSV columns: scene, shot, version, start_tc, end_tc, duration_frames, dialog_id, notes
- Keep one source of truth for shot durations (CSV or OTIO metadata)
- Use markers for dialogue IDs to sync with lip-sync passes later
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Graph links
Neighboring nodes this topic references.
Animatic Generation
Deep dive on building animatics once the storyboard is on a timeline.
OpenTimelineIO (OTIO)
Interchange format for sharing timelines across tools.
Shot Listing for Animation
Create the structured shot list that drives the timeline.
FPS and Frame Rates
Choose and lock the correct FPS for your project.
Lip-Sync Automation
Align dialogue and mouth shapes with timeline markers.
AI Storyboarding
Generate and iterate boards before timeline assembly.
2.5D Camera Moves
Add pans, zooms, and parallax to static panels.
Sound Design for Animatics
Temp music and SFX to improve timing decisions.
Topic summary
Condensed context generated from the KG.
A practical workflow to transform storyboard panels into a time-based edit (animatic), including FPS selection, shot structuring, AI-assisted timing, and interchange exports (OTIO/EDL/XML) for downstream animation, sound, and compositing.