Storyboard-to-timeline

Storyboard to Timeline

Turn static panels into a playable animatic with precise timing, synced audio, and clean exports your team can animate against.

Updated

Nov 18, 2025

Cluster path

/anime/workflow/storyboard-to-timeline

Graph links

8 cross-links

Tags
anime pipeline
storyboard
timeline
animatic
OTIO
EDL
XML
FPS
shot list
previs
AI workflow
voice timing
2.5D
audio sync
family:anime
Graph explorer

What is storyboard-to-timeline?

Storyboard-to-timeline is the process of converting static panels (storyboards or thumbnails) into a playable animatic. The goal is a clean sequence with accurate durations, synced dialogue, basic camera moves, and temp audio—exported in formats your animation and sound teams can use.

Inputs and outputs

Inputs:

  • Script and beat sheet
  • Storyboard panels (images or layered PSD/PNG)
  • Dialogue audio (scratch or final), music temp, SFX library
  • Shot list (CSV/Sheet) with scene/shot numbers and notes

Outputs:

  • Master timeline sequence (e.g., in Premiere/Resolve/AE/Blender VSE)
  • Reviewable animatic (MP4/MOV)
  • Interchange files for downstream: OTIO, EDL, XML/AAF
  • Asset manifests: shot durations, handles, annotations

Step-by-step workflow

  1. Build the shot list
  • Number shots consistently (e.g., S010_SH020).
  • Note intent: action, dialogue lines, camera move, expected duration.
  1. Create the project and set FPS
  • For anime: 23.976 or 24 FPS is standard; 12 FPS for stepped timing previews.
  • Lock FPS before editing to avoid retimes.
  1. Import and organize panels
  • Folder per scene; bins for dialogue, music, SFX.
  • Name panels to match shot list (S###_SH###_V### if versioned).
  1. Rough timing pass
  • Place one representative panel per shot.
  • Block durations by beats: action, dialogue, and transitions.
  • Add 4–12 frame handles if your pipeline requires them.
  1. Sync dialogue
  • Drop dialogue clips; align to transcript markers.
  • Add per-line markers on the timeline for lip-sync references.
  1. Add camera moves and holds
  • Keyframe pans/zooms or 2.5D parallax on layered panels.
  • Use ease-in/out; keep move duration readable over the shot’s main beat.
  1. Temp music and SFX
  • Establish tempo markers; align cuts to downbeats or hit points.
  • Add room tone and key SFX for timing clarity.
  1. Review and tighten
  • Watch for rhythm: cut before/after action, not during.
  • Check read-time per panel; trim dead air.
  1. Export
  • Review render (H.264 MP4 for quick shares).
  • Export OTIO/EDL/XML with reel/clip names, source TC, and notes.

Timing strategies that work

  • Dialogue-first: time shots to line deliveries; add leader/trailer frames for reactions.
  • Action-first: block to motion arcs and impacts; place accents on music hits.
  • Beat blend: anchor critical beats (action/dialogue), flex secondary beats to improve flow.
  • Rules of thumb: reaction holds 6–12 frames, establishing shots 1.0–2.5s, inserts 8–20 frames.
  • Test passes at 1.25× playback to reveal pacing issues.

Shot naming, bins, and metadata

Use a stable scheme: SCENE-SHOT-VERSION (e.g., S030_SH040_V02). Store metadata in clip comments or a CSV:

  • Duration (frames), handles, keyframe notes
  • Dialogue line IDs, take references
  • Panel source path This enables clean EDL/XML/OTIO exports and predictable asset relinking.

Tooling and interchange

  • NLE: Premiere Pro, DaVinci Resolve, Avid, or Blender VSE/After Effects for 2.5D moves.
  • Interchange: OTIO for cross-DAW/NLE timelines; EDL for simple cuts; XML/AAF for richer metadata.
  • Conform tips: keep unique clip names, avoid nested sequences when exporting EDL, and bake timewarps.

AI-assisted timing options

  • Dialogue alignment: use ASR/VAD to auto-place line markers; nudge by ear.
  • Beat detection: generate music markers to guide cuts and camera moves.
  • Lip-sync guides: TTS scratch reads to block timing before final VO.
  • Panel ordering: image captioning or CLIP similarity to auto-sequence numbered panels.
  • QC: detect black frames, silence regions, and overlapping audio via simple heuristics.

Common pitfalls and QA

  • FPS drift: changing FPS mid-project breaks timing; lock it on day one.
  • Duplicate names: cause relink failures; enforce naming via import scripts.
  • Overlong holds: reduce by 4–8 frames; add micro-moves to maintain energy.
  • Peaking audio: normalize dialogue; keep headroom for mix (-12 to -6 dBFS).
  • Export audit: verify count of shots, total runtime, and handle length before handoff.
  • QC checklist: FPS locked, unique clip names, markers exported, audio peaks checked
  • Deliver OTIO + MP4 for reviews; keep EDL/XML for conform

Export and handoff

Deliverables:

  • Review: MP4 (H.264), burned-in timecode optional.
  • Timeline: OTIO for cross-tool ingest; EDL for cuts-only conform; XML/AAF for detailed metadata.
  • Reports: shot list with durations, handles, and notes. Handoff notes should include FPS, audio sample rate, and any retime or timewarp that was baked.

Templates you can copy

Shot code: S###_SH###_V## (e.g., S015_SH030_V01) Foldering: /S015/boards, /S015/audio, /S015/exports CSV columns: scene, shot, version, start_tc, end_tc, duration_frames, dialog_id, notes

  • Keep one source of truth for shot durations (CSV or OTIO metadata)
  • Use markers for dialogue IDs to sync with lip-sync passes later

Topic summary

Condensed context generated from the KG.

A practical workflow to transform storyboard panels into a time-based edit (animatic), including FPS selection, shot structuring, AI-assisted timing, and interchange exports (OTIO/EDL/XML) for downstream animation, sound, and compositing.