Cyberpunk Rampage: Neon Chaos, Chrome Streets
A high-energy cyberpunk look built for chase scenes, riots, and explosive set pieces. Expect neon color pops, glitch trails, wet chrome reflections, and volumetric light slicing through rain and smoke.
Updated
Nov 18, 2025
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What is the Cyberpunk Rampage style?
Cyberpunk Rampage is a fast, high-contrast take on dystopian urban action. It emphasizes motion cues (glitch trails, light streaks), reflective surfaces (chrome, rain-slick asphalt), and theatrical lighting (volumetric shafts, neon signage) to create chaotic, cinematic frames suited to posters, comic panels, and anime-style action stills.
Visual DNA
Anchor your scenes using these defining features and how to express them in prompts:
- Neon: saturated cyan, magenta, and amber signage; rim lights; wet surfaces amplifying color bleed.
- Glitch trails: motion echo, scanline jitter, pixel smear, datamosh hints to imply speed and impact.
- Chrome reflections: polished cyberware, wet pavement, glass facades; emphasize mirror-like highlights.
- Volumetric light: god rays through rain and smoke; backlit silhouettes; haze for depth. Color palette: electric cyan, hot magenta, toxic green accents, warm amber counter-light. Keep midtones cool and use warm highlights for subject separation.
Prompt starters
Use these as bases and swap subject, action, and setting terms.
- Base cinematic still: [subject] in a neon-drenched alley, [action] at full sprint, glitch trails and light streaks, chrome reflections on rain-slick streets, dense fog with volumetric light, high contrast, cinematic framing, dynamic dutch tilt, ultra-detailed, sharp focus
- Anime panel variant: anime cel-shaded, thick inking, speed lines, neon signage bloom, dynamic pose, exaggerated motion blur, glitch afterimages, bold color blocks, screen tone texture
- Comic cover variant: dramatic perspective, hard rim light, halftone shading, neon gradient background, title-safe composition, minimal text area preserved at top third
- Photoreal variant: gritty photoreal cyberpunk, wet chrome surfaces, accurate reflections, soft volumetric shafts, subtle chromatic aberration, film grain Helpful modifiers: rain, sparks, flying debris, muzzle flash, broken glass, backlit smoke, hologram ads, crowd blur. Negative prompts: muddy blacks, low-contrast, over-saturated neon bloom, plastic skin, distorted hands, melted chrome, text artifacts, banding, posterization.
Model and settings (baseline)
Stable Diffusion XL-class models work well.
- Resolution: 1344x768 (landscape action) or 896x1344 (poster). For banners: 1920x768.
- Sampler/steps: DPM++ 2M Karras or DPM SDE, 25–35 steps.
- Guidance (CFG): 5.5–7 for punchy adherence; 4.5–5 if overcooking neon.
- High-res pass: 1.5–2.0 upscaling with denoise 0.25–0.4; sharpen details post upscaling.
- Seed control: lock seed for consistency across variants; change only key tokens.
- VAE: use recommended VAE for your model to avoid neon banding.
- Post: mild bloom, halation, film grain, and subtle chromatic aberration for optical feel. For video generations, add motion terms (camera shake, parallax rain, streaking taillights) and keep denoise moderate to retain scene identity.
Composition moves that sell speed
- Camera: 24–35mm equivalent for dynamic perspective; dutch tilt 5–12° for chaos.
- Framing: subject off-center, leading room in direction of motion; foreground occluders (vehicles, signage) for depth.
- Light: backlight the subject with neon signs; cross-light with warm rim for separation; add volumetric shafts cutting through rain.
- Surfaces: wet ground for chrome reflections; align neon signs to reflect toward camera.
- Motion cues: glitch trails, speed lines, debris streaks, light streaks from vehicles; keep one crisp anchor (face or weapon) to avoid total blur.
Substyles and quick recipes
- Street Riot: riot police vs. runners, tear gas fog, loudspeaker drones, orange-blue clash lighting, shattered glass.
- Corporate Siege: sterile chrome lobby, holographic billboards, muzzle flashes reflecting on marble, overhead god rays.
- Neon Alley Pursuit: narrow alley, puddles, signage overload, steam vents, cyan-magenta palette, close 28mm lens.
- Mech Rampage: towering exo-suit, reflective armor plates, billboard glow, rain and sparks, crowd blur at street level. Sample add-ons: riot shields, katana sparks, neural HUD overlay, datamosh smear, EMP arc lighting.
Troubleshooting and fixes
- Crushed blacks: raise exposure terms (soft fill, lifted shadows) or reduce contrast; add haze for midtone detail.
- Neon banding/posterization: enable better VAE; reduce saturation/bloom in prompt; increase steps slightly.
- Plastic skin or melted chrome: add microtexture terms (skin pores, brushed metal), reduce denoise on upscales.
- Over-bloom: lower bloom/halation; add crisp microcontrast; specify sharp focus on the subject.
- Busy backgrounds stealing focus: add shallow depth of field, bokeh, or specify clean negative space behind subject.
- Messy hands/props: increase steps and add “anatomically correct hands, detailed fingers” or inpainting pass.
Deliverables and aspect ratios
- Poster/cover: 2:3 or 3:4, leave top third clean for titles.
- Wallpaper: 16:9 or 21:9, subject off-center with leading space.
- Comic panel: 5:7 or square with strong gutters; keep balloons clear.
- Social banner: 3:1 or 2.39:1, emphasize lateral motion and light streaks.
- Copy a base prompt and swap subject/action/setting
- Lock seed, then iterate lighting and camera
- Use a high-res pass for crisp neon and chrome
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A kinetic cyberpunk visual style focused on motion and impact. It leans on neon palettes, glitch trails, chrome reflections, and volumetric light to sell speed, violence, and urban scale.